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> IMO Unity has to make more $$ to support the development of its engine

This misses the point that the change was done with deception, but it was also appropriately addressed in the article:

> But they have to do this, their game engine business isn’t profitable!

> Ah, I didn’t know that, perhaps because I don’t give a fuck? It’s not the customer’s job to make your business plan pay off. I didn’t ask them to offer terms that don’t work for them, I didn’t ask them to hire 7,000 people, I never even made a feature request. They asked me to pay them $10,000 in sub fees on the promise that it meant no fee per-sale, then once I was in too deep to switch, they changed the deal.



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