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31.Solving Ballistic Trajectories (forrestthewoods.com)
5 points by forrestthewoods on June 2, 2016 | past
32.My Favorite Paradox (forrestthewoods.com)
3 points by forrestthewoods on April 4, 2016 | past
33.Reverse Engineering Sublime Text’s Fuzzy Match (forrestthewoods.com)
1 point by forrestthewoods on March 29, 2016 | past
34.When Job Titles Offend (gamedevdaily.io)
3 points by forrestthewoods on Jan 18, 2016 | past
35.The Online Tech of Titanfall (gamedevdaily.io)
5 points by forrestthewoods on Dec 15, 2015 | past
36.Managing Meta Files in Unity (gamedevdaily.io)
1 point by forrestthewoods on Dec 8, 2015 | past
37.Four Ways to Create a Mesh for a Sphere (gamedevdaily.io)
19 points by forrestthewoods on Dec 7, 2015 | past | 3 comments
38.Why Your UX Designer Is (Probably) Unhappy (gamedevdaily.io)
1 point by forrestthewoods on Dec 4, 2015 | past
39.Advanced Behavior Tree Structures (gamedevdaily.io)
2 points by forrestthewoods on Dec 4, 2015 | past
40.Managing AI in Gigantic (gamedevdaily.io)
38 points by forrestthewoods on Dec 3, 2015 | past | 4 comments
41.The SRGB Learning Curve (gamedevdaily.io)
50 points by forrestthewoods on Nov 30, 2015 | past | 21 comments
42.Stealing Digital Gold (forrestthewoods.com)
3 points by forrestthewoods on March 19, 2015 | past | 1 comment
43.Perfect Prevention of Int Overflows (forrestthewoods.com)
2 points by forrestthewoods on May 21, 2014 | past
44.Full Crash Dumps: They’re Just a Few Gigs (forrestthewoods.com)
2 points by forrestthewoods on May 5, 2014 | past
45.PopCap Games veteran spins PlayFab out of Uber Entertainment (venturebeat.com)
1 point by forrestthewoods on April 1, 2014 | past
46.Former PopCap exec starts PlayFab to help game studios with back-end support (geekwire.com)
3 points by forrestthewoods on April 1, 2014 | past
47.The Tech of Planetary Annihilation - ChronoCam (forrestthewoods.com)
7 points by forrestthewoods on Oct 9, 2013 | past
48.Understanding “It’s not what you know, it’s who you know.” (medium.com/p)
1 point by forrestthewoods on July 7, 2013 | past
49.30 Weeks of Game Development (amazonaws.com)
4 points by forrestthewoods on March 8, 2013 | past
50.Learning How to Learn (forrestthewoods.com)
3 points by forrestthewoods on Jan 20, 2013 | past
51.A Protip When Giving Two-Weeks Notice (forrestthewoods.com)
28 points by forrestthewoods on Dec 9, 2012 | past | 23 comments
52.Cross Platform Shaders in 2012 (aras-p.info)
3 points by forrestthewoods on Oct 4, 2012 | past
53.Extravagant Cheating via Direct X (altdevblogaday.com)
16 points by forrestthewoods on April 2, 2012 | past
54.Comparing Floating Point Numbers (altdevblogaday.com)
8 points by forrestthewoods on Feb 22, 2012 | past | 2 comments
55.Reflection in C++, Part 2: The Simple Implementation of Splinter Cell (altdevblogaday.com)
10 points by forrestthewoods on Jan 4, 2012 | past
56.Builders and Syncing and Artists Oh My (altdevblogaday.com)
1 point by forrestthewoods on Dec 16, 2011 | past
57.Source Indexing is Underused Awesomeness (altdevblogaday.com)
2 points by forrestthewoods on Nov 8, 2011 | past
58.The making of an app trailer (altdevblogaday.com)
3 points by forrestthewoods on Oct 12, 2011 | past
59.Synchronous RTS Engines 2: Sync Harder (altdevblogaday.com)
2 points by forrestthewoods on July 25, 2011 | past | 1 comment
60.Synchronous RTS Engines and a Tale of Desyncs (altdevblogaday.com)
83 points by forrestthewoods on July 10, 2011 | past | 18 comments

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