| 31. | | Solving Ballistic Trajectories (forrestthewoods.com) |
| 5 points by forrestthewoods on June 2, 2016 | past |
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| 32. | | My Favorite Paradox (forrestthewoods.com) |
| 3 points by forrestthewoods on April 4, 2016 | past |
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| 33. | | Reverse Engineering Sublime Text’s Fuzzy Match (forrestthewoods.com) |
| 1 point by forrestthewoods on March 29, 2016 | past |
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| 34. | | When Job Titles Offend (gamedevdaily.io) |
| 3 points by forrestthewoods on Jan 18, 2016 | past |
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| 35. | | The Online Tech of Titanfall (gamedevdaily.io) |
| 5 points by forrestthewoods on Dec 15, 2015 | past |
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| 36. | | Managing Meta Files in Unity (gamedevdaily.io) |
| 1 point by forrestthewoods on Dec 8, 2015 | past |
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| 37. | | Four Ways to Create a Mesh for a Sphere (gamedevdaily.io) |
| 19 points by forrestthewoods on Dec 7, 2015 | past | 3 comments |
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| 38. | | Why Your UX Designer Is (Probably) Unhappy (gamedevdaily.io) |
| 1 point by forrestthewoods on Dec 4, 2015 | past |
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| 39. | | Advanced Behavior Tree Structures (gamedevdaily.io) |
| 2 points by forrestthewoods on Dec 4, 2015 | past |
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| 40. | | Managing AI in Gigantic (gamedevdaily.io) |
| 38 points by forrestthewoods on Dec 3, 2015 | past | 4 comments |
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| 41. | | The SRGB Learning Curve (gamedevdaily.io) |
| 50 points by forrestthewoods on Nov 30, 2015 | past | 21 comments |
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| 42. | | Stealing Digital Gold (forrestthewoods.com) |
| 3 points by forrestthewoods on March 19, 2015 | past | 1 comment |
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| 43. | | Perfect Prevention of Int Overflows (forrestthewoods.com) |
| 2 points by forrestthewoods on May 21, 2014 | past |
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| 44. | | Full Crash Dumps: They’re Just a Few Gigs (forrestthewoods.com) |
| 2 points by forrestthewoods on May 5, 2014 | past |
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| 45. | | PopCap Games veteran spins PlayFab out of Uber Entertainment (venturebeat.com) |
| 1 point by forrestthewoods on April 1, 2014 | past |
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| 46. | | Former PopCap exec starts PlayFab to help game studios with back-end support (geekwire.com) |
| 3 points by forrestthewoods on April 1, 2014 | past |
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| 47. | | The Tech of Planetary Annihilation - ChronoCam (forrestthewoods.com) |
| 7 points by forrestthewoods on Oct 9, 2013 | past |
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| 48. | | Understanding “It’s not what you know, it’s who you know.” (medium.com/p) |
| 1 point by forrestthewoods on July 7, 2013 | past |
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| 49. | | 30 Weeks of Game Development (amazonaws.com) |
| 4 points by forrestthewoods on March 8, 2013 | past |
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| 50. | | Learning How to Learn (forrestthewoods.com) |
| 3 points by forrestthewoods on Jan 20, 2013 | past |
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| 51. | | A Protip When Giving Two-Weeks Notice (forrestthewoods.com) |
| 28 points by forrestthewoods on Dec 9, 2012 | past | 23 comments |
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| 52. | | Cross Platform Shaders in 2012 (aras-p.info) |
| 3 points by forrestthewoods on Oct 4, 2012 | past |
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| 53. | | Extravagant Cheating via Direct X (altdevblogaday.com) |
| 16 points by forrestthewoods on April 2, 2012 | past |
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| 54. | | Comparing Floating Point Numbers (altdevblogaday.com) |
| 8 points by forrestthewoods on Feb 22, 2012 | past | 2 comments |
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| 55. | | Reflection in C++, Part 2: The Simple Implementation of Splinter Cell (altdevblogaday.com) |
| 10 points by forrestthewoods on Jan 4, 2012 | past |
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| 56. | | Builders and Syncing and Artists Oh My (altdevblogaday.com) |
| 1 point by forrestthewoods on Dec 16, 2011 | past |
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| 57. | | Source Indexing is Underused Awesomeness (altdevblogaday.com) |
| 2 points by forrestthewoods on Nov 8, 2011 | past |
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| 58. | | The making of an app trailer (altdevblogaday.com) |
| 3 points by forrestthewoods on Oct 12, 2011 | past |
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| 59. | | Synchronous RTS Engines 2: Sync Harder (altdevblogaday.com) |
| 2 points by forrestthewoods on July 25, 2011 | past | 1 comment |
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| 60. | | Synchronous RTS Engines and a Tale of Desyncs (altdevblogaday.com) |
| 83 points by forrestthewoods on July 10, 2011 | past | 18 comments |
|