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Synchronous RTS Engines 2: Sync Harder (altdevblogaday.com)
2 points by forrestthewoods on July 25, 2011 | hide | past | favorite | 1 comment


Part 1 of the post: http://news.ycombinator.com/item?id=2747344

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Small clarification: I shared some info on the internal workings of Command&Conquer in the comments of the last post. The author of this post took that to mean that I was one of the developers. That's not true - I'm just a bored coder with a disassembler and (not so much lately) free time on my hands. Some friends of mine and I reverse engineered large amounts of code in those games to add new functionality or fix bugs, which there were plenty of...




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