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"If you are interested in making games for consoles you are pretty much restricted to what the console maker's software development kit supports, which is usually C/C++. "

Unless you want to write a lisp using that c/c++ sdk and then develop with the lisp you wrote. (http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp). So it certainly can be done. Whether you should is another matter.

Post acquisition (by Sony) Naughty Dog seems to have shifted to c++ but seems to have shifted back partially to lisp (C++/ scheme combo as far as I can make out) for their "Uncharted" games for the PS3.(http://www.naughtydog.com/docs/Naughty-Dog-GDC08-Adventures-... Warning PDF)



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