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> The skepticism previously was that this controller would be unusable.

Who really thought Valve making a controller would make an unusable one? This was never a concern. The concern here is that it might work well with FPS, RTS etc... (or good enough)... but might not work as good as button based controllers for other genres.



I don't see this competing with a mouse. "Ratcheting" around your POV with your right thumb would make any FPS intolerable.

However, playing a FPS on anything but a Oculus Rift or equivalent is going to feel quaint in a few months.


The controller is not competing with a mouse! Valve is trying to replace the standard console controller and it looks like a large improvement over the thumbstick.

If by ratcheting you mean the repeated movements to look around, that is very similar to moving a mouse with a low sensitivity settings.


Of course this is meant to compete with a mouse. It's intended to let people play mice based games, such as FPS and RTS with a controller.

It's intended to take the gaming pc (and by, extension steam) out of the man-cave and into the living room to compete with consoles. This requires providing people with an ability for people to play FPS and RTS decently with a controller, rather than a mouse, or they are going to stick with their man caves and mice.


It's not competing with a mouse, it's competing with "a mouse and solitude in a man cave", since these are coupled together due to the fact a mouse can't be used in the living room practically. In other words, if this is close enough to the mousing experience to make the net experience of playing PC games in the living room better than the same experience with a mouse in solitude, it will be a hit.


The problem will be in multiplayer. Going online and being repeatedly destroyed by mouse players won't be much fun.

Also I guess difficulty in singleplayer games would have to take the control scheme into account.


In other words, it solves the problem that they are trying to solve well, and does not solve problems that they are not trying to solve?


All the messaging I have been getting from Valve is it is a no compromise controller.




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