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While modern web browsers today may support WebGL, there's far too many computers not using a GPU that supports WebGL. For example, my 5 year old business workstations that run the latest Ubuntu.

On-hover WebGL effects only work if you fallback to a static image (an image of the non-hover state) for browsers that don't support it.



From the article linked on the page: http://html5hub.com/using-webgl-to-add-3d-effects-to-your-we...

"Note that, in this demo, I assume the visitor is using a WebGL-enabled browser. A better practice would have been to first implement the page with static images to ensure basic functionality for everyone, then add the 3D effects as a progressive enhancement for advanced browsers."




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