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I'm building an entire game on Unity using LLMs. It's an action RPG.
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Is it just a game built with LLMs or are you leaning into the cheap content gen capabilities to make the game exceptionally deep/braod?

I'm building all of the systems with LLMs and using LLMs to fast track the creation of content such as storylines, characters, etc. All of the assets are mostly bought and created by me.

Sounds fun! Asset creation...at least in terms of story content, should be the one area where LLMs would really shine, especially if it can somehow extend into logic and gameplay. Couple that with the ways of generating art assets (hard with an LLM, but it can do something at least), that would be cool. I hope to see these games in the future, although they might be labelled as slop unless done really well.

Actually, LLM fiction writing is awfully bad. But it does help with ideas!

I'm trying my hardest to make it feel high quality instead of just slop.




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