It's also worth noting, DOTA 2 is far-and-away the more complicated game than League of Legends. A knowledgeable DOTA player has more tools to skill-gap their opponent than a professional League player does. The skill floor for most players is much higher on DOTA than League.
TAS has been out-microing humans since the Starcraft days, it's all but guaranteed T1 will lose by a sizable margin.
> It's also worth noting, DOTA 2 is far-and-away the more complicated game than League of Legends.
Although OpenAI Five didn't actually engage with DOTAs full complexity at any point. In its most advanced form the AI and human teams were still restricted to a pool of 18 fairly simple heroes from the full roster of 117 at the time, and several other standard mechanics were still disabled or simplified, which significantly narrowed the scope of what the AI had to deal with.
Nah, OpenAI Five directly interfaced with the game through the bot API. It did have superhuman perception, they just artificially nerfed its reaction time to try and counterbalance it.