> Once those levels were released, people would be able to share them freely among themselves
> In a no-copyright world, Valve's business model would certainly have to change
Yes it would have to change. Honestly I don't think you've thought this all the way through.
You need to show how companies like Apple, Microsoft, Valve and the thousands of smaller software makers (Adobe, Autodesk, Bethesda, Roxio, Zynga, IBM, Oracle, Blizzard, Symantec, Norton, SalesForce.com, Konami, Blackboard...) can still make as much money as they do today and have the same protections they have today.
If you can't well, then we may as well sit around discussing what the world would be like if there was no war, or what kind of tidal waves two moons would generate.
> In a no-copyright world, Valve's business model would certainly have to change
Yes it would have to change. Honestly I don't think you've thought this all the way through.
You need to show how companies like Apple, Microsoft, Valve and the thousands of smaller software makers (Adobe, Autodesk, Bethesda, Roxio, Zynga, IBM, Oracle, Blizzard, Symantec, Norton, SalesForce.com, Konami, Blackboard...) can still make as much money as they do today and have the same protections they have today.
If you can't well, then we may as well sit around discussing what the world would be like if there was no war, or what kind of tidal waves two moons would generate.