Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Delta Force was released in January of this year. He was running it at 4k and 120FPS in medium. If you're willing to go for 60FPS or 1920x1080 I'm certain he could have it running in ultra or whatever at 60FPS. And that was on a less than $400 PC. Similarly he was also playing CS2 (released late 2023) in medium 4k at what seemed to average around 90FPS.

For contrast most PS5 games are going to run at 1080p at the highest, which is then upscaled to 4k output, and generally capped at 60FPS.

----

I think Japanese studios are simply mispricing their games. Shin Megami Tensei V is a game that could probably be quite big on the PC but instead has less than 3500 reviews (as a ballpark for sales) because of a price that's way outside the peak point on the supply:demand curve. It also has almost no regional pricing adjustments - like $50 in India and Vietnam, $40 in China, etc, for a game may as well have a label saying 'please pirate me, I don't want your patronage.'

In classical advertising it was believed that lowering the price of something was subconsciously associated with a lower quality/brand damage in the consumer, and they're probably still under this school of thought. But I think at this point it's largely obsolete, certainly in software. People, in general, just don't pay $60 (or anywhere near it) for games on PC anymore.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: