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So, 4 consoles?

Yes, I'm aware on how consoles are monetized. They take a loss in the first few years and make up for that with software sales, which they take a 30% cut on.

I'm not dispelling if the model isn't profitable, I'm simply stating that the hardware is historically sold at razor thin margins early on, if not outright a loss (until this generation)



> So, 4 consoles?

as I said, 7 consoles.

> They take a loss in the first few years and make up for that with software sales, which they take a 30% cut on.

Some consoles took a loss in the first 1-2 years.

> until this generation

Nope. The early generations didn't sell at a loss. Atari 2600, NES, et cetera weren't. That practice started with PS1 / XBox and ended with PS4/XBone.


>as I said, 7 consoles.

4 consoles 2 handhelds, and a hybrid (switch). I have no clue if the gameboy and DS were actually sold at a loss. These were pre-smartphone devices sold more like toys, so I can see them being manufactured for very cheaply in a pre-smartphone era with minimal peripheral requirements.

> That practice started with PS1 / XBox and ended with PS4/XBone.

Okay, fair enough. Atari and NES were very expensive for their time. Nintendo had a few generations to itself to revive the industry and I'm thankful, but I'm also glad their blunder ended up creating competiton in the market.




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