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Yeah I mean... can I play Fortnite, BF6 or the upcoming GTA on steamOS?


Probably not. Kernel level anti cheat is the problem. I know BF6 isn't proton safe. Fortnite is the same.

GTA VI will probably run single player on proton fine, GTA V does. Multiplayer will probably not.

The multiplayer with kernel level anti cheat will keep Sony safe through at least another generation; Microsoft is less safe as they're so vulnerable this generation anyway.


There's a circular opportunity though - if the SteamOS market share gets anywhere, then it might become worth it for these developers to support anti-cheat on the that platform. Some systems (notably BattleEye) actually have Linux support, they just need to enable it, but there's no incentive for them to do so.


> Some systems (notably BattleEye) actually have Linux support, they just need to enable it, but there's no incentive for them to do so.

This isn't really true. As GP said, there isn't a kernel level anti cheat for linux. You can switch a flick on BattleEye to run on linux but it wont be a kernel level as it is on windows. So there is an incentive for them to not turn it on because it simply is the worse version than the windows one. As far as I know even on windows you get cheats even if it is kernel level. Meaning, allowing linux you'd probably be flooded with cheaters if you already get them on windows.


> Meaning, allowing linux you'd probably be flooded with cheaters if you already get them on windows.

There's an easy way to not get cheaters, or at least to slow down their impact: stop making your games "free to play". When cheaters have to buy 60€ games everytime they get b&, eventually they'll run out of money.


That really doesn't stop cheaters. Tarkov EoD edition is $150 or so, cheaters still cheat on those. They cheat in cs2 with skins worth thousands.


That's because there's no moderation and they don't get banned. If they got banned, they wouldn't cheat.


They do get banned, what are you even talking about?


If anything the Tarkov ban treadmill is a way to drive sales. Even if some of them get disputed as fraudulent due to stolen card numbers, BSG may still come out ahead.


That's a bad conspiracy. A few k sales per month doesn't make sense for this , especially when some are fraudulent or hacked.


Battleeye games get flooded with cheaters no matter what. On most anti cheats is the same anyways. Just see tarkov for a battleeye game with rampant cheaters


Why not, isn’t it a win/win to increase the player base? What are the downsides?


After the CrowdStrike debacle, it’s amazing Microsoft isn’t coming for kernel-level gaming patches.


I don't think kernel-level anti-cheat is a big problem on company managed PCs.


GTA V multiplayer was working fine on Proton not too long ago. Haven't played in years though.


There where changes a few months ago. Multiplayer is completely non-viable since then.


These are not winner games these days. Gaming trends are so fast that indie games like the one where you play a duck with a gun is what's driving the gaming community these days.


That's a misconception. Majority of players are with the big Franchises, and they stay with them. The variety-gamers who are playing multiple different games are a minority, though they are a big crowd, loud and have for obvious reasons more attention, leading to this misconception. For example, Escape from Duckov, which you are speaking about, had at it's peak "just" roughly as many players as Battlefield 6 has on average every day. And Battlefield is the smaller one of the big games.


I don't think it's entirely the case. They are on franchises, but not the ones you think of - they're playing live service games that have been around for years. Games like League of Legends, Counterstrike, Fortnite, Dota, WoW, PUBG etc. Games like Battlefield are up there, but I don't think they're the games people mainly play over the years. (Although Fifa and GTA definitely are.)

For example, the top 10 games in Korean PC bangs last week were:

1. League of Legends

2. PUBG (I think)

3. Fifa

4. Valorant

5. Overwatch 2

6. Sudden Attack (a KR FPS game)

7. Maple Story

8. Lost Ark

9. Dungeon Fighter Online

10. StarCraft (Brood War, I believe)

The next 15: Diablo 2 Resurrection, World of Warcraft, Diablo 4, Lineage, Eternal Return, Path of Exile, Warcraft 3, Black Desert, Cyphers, Aion, Path of Exile 2, Diablo 3, StarCraft 2, Tales Runner, Final Fantasy 14.

Lineage and Brood War weren't even made in this millennium!


> I don't think it's entirely the case. They are on franchises, but not the ones you think of

I didn't name any franchise. I only mentioned Battlefield to compare it with the mentioned Duck-Game, as they are both on Steam where everyone can see the numbers. I mean if we are talking about the real big numbers, then we would be with Minecraft, Roblox, Fortnite, LoL, which are all not on Steam; making number-checking a tad harder.

> Games like Battlefield are up there, but I don't think they're the games people mainly play over the years.

As a Franchise it seems moving Fifa, very popular, but also seasonal peaks. Each new version shoves in players for a while, until they are satisfied again. Though, I don't really play them, so it's just external observation.


Man, I'm surprised DFO still in the top 10. I thought that game died out spectacularly.


To be fair Brood War was like a national pastime in Korea for many many years and there are still pro tournaments held multiple times a year that draw a decent audience. That game will never die in Korea.


That's a lot of guesswork for such a strong claim as yours. You can actually see gaming distribution on open steamdb[1] stats and every year the amount of games avg player plays grows higher and higher.

A linux native game called Banana got almost a million concurrent player peak (compared to #1 CS2 having only 1.8M). This didn't exist 10 years ago - the gaming landscape is entirely different in 2025.

This call that gamers generally play 1 game only is extremely dated especially when flavor of the month games are extremely in right now. I'm sure Valve with the biggest gaming dataset in the world didn't just dive into this blind.

1 - https://steamdb.info/charts/


> That's a lot of guesswork

It's not guesswork, it's reading the statistics. Gaming Reports are regularly showing that the majority of gamers and income is with only a handful of games/franchises.

> You can actually see gaming distribution on open steamdb[1] stats and every year the amount of games avg player plays grows higher and higher.

Yes, because the market grows. But look at the numbers, the top is always with the same games, with the same numbers, which are usually in a complete different league then the rest. The Top 5 Games have usually 10-20 times as many players as every other games. And, be aware that this is only Steam. The gaming market is much, much bigger than just steam. Steam is kinda its own bubble with a skewed view.

I'm not saying steam or indie-market is small, but people looking at PC and Indie-games develop a kind of natural filter for the real behemoths of the market.

> A linux native game called Banana got almost a million concurrent player peak

We have at the moment >3 Billion Players. 1 Million gamers for a shady shortlived hype-game is not bad, but it's not even remotely winning the market, or setting a trend. At best, it's setting a trend in a specific niche. Valve wiped out billions of value in CS-Skins some week ago. That's more market-influence than a free game with shady skin-business will ever gain.


The reality of native Linux gaming must be really sad if the top example is in essence "NFT" generator with minimal if no gameplay...

It is essentially a software toy people left running to generate random items some of which ended up being speculated on generating some money for "players".


The last 3 games I played on Linux were Hades 2, Hearthstone, Baldurs Gate 3. It is not a sad state of affairs at all


I would say that‘s a bit overly simplified, as much as the indie or indie like game scene is thriving, so is the online multiplayer scene. Gaming is huge and just because one thing is big doesn’t mean another is not. Not a zero sum game here.


Sure but not being able to play 4 games is not an indication of success either way. It's not 2012 when you had to have Call of Duty - you can not have battlefield, cod or fort nite and still never run out of incredible, popular games to play.


If you have a bunch of friends that have battlefield/cod/fortnite and want to play them, they will still do so without you, or at least heavily pressure you into getting them.


I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?

The pressure to get more games on your platform has never been as low as it is today and has never been this low on Steam itself. You could spend a lifetime with the current Steam library and never feel bored.

From product pov Valve feels very comfortable and I bet they have the data to back up this move with basically unlimited war chest. If anything I feel like Valve is pressuring game developers of these major games here - not the other way around.


That’s exactly the thought process of every teenager ever, and also most people who want to connect with their friends through gaming beyond their teenage years.

Not everyone experiences gaming the same way.


Yea as a casual I only care about gaming with others. I don’t care about doing it on my own so my consumer behavior depends on social stuff


> I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?

Yeah exactly. Depending how much you care about playing with friends compared to playing at all you might make that choice.


> I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?

That's exactly how console sales worked in the past. I bought an Xbox because all my friends were playing Halo, and I wanted to join in...

The recent phenomenon of games supporting cross-play out of the gate is probably eating into this, but exclusives were a hell of a moat back in the day.


Duckov is not indie. It's a reasonably sized game backed by a large (Chinese) publisher.


Sure, but those AAA games still exist, and people still want to play them.

As a gamer, why would you want to spend a few hundred bucks on a gaming box, when it isn't able to play the biggest hits? Who would want to deliberately limit their ecosystem to indie games?

There's a nonzero chance that BF6/GTA6/etc becomes a thing that everyone wants to play. If all your friends are raging about how much fun it is and are all playing together, aren't you going to regret buying a Steam Machine?

Sure, you can still play Super Meat Boy, but that doesn't matter - they regret what they can't do.


According to your logic, then no one should be currently buying a Switch 2, because it won't play GTA6. Yet people are buying that console!

Is it you, or is it the children? No, it's definitely the children who are wrong.


The Switch 2 has exclusives that people DO want. The Steam Machine does not.


Risking pedantry here, but there are some windows-only games that could be considered PC exclusive (and by extension, steam machine exclusive)


None at the AAA-tier which sell consoles.


The sale success of the Steam Deck proves you wrong. The PC is the strongest platform for exclusives because most of everything ends up there eventually. The Xbox has no exclusives anymore, Sony is publishing everything on PC eventually. Only Nintendo remains as never publishing on PC. If you are flexible about your choice of multiplayer-only titles (if you're even interested in that type of things) then the Steam Machine is the best console.

Sony's in trouble; their crown jewels are all on PC right now! You can buy a Steam Machine next year and play all the Spider-Mensch, the Lost Hose, the Ghouls of Yo-Kai!


The Steam Deck has sold only 4 million units in 3 years, which is a rounding error in the console market, not a huge success. The Switch 2 has generally been considered a failure (due in no small part to a serious lack of interesting exclusives at launch) and has still sold more than 10M already, while the Switch sold 154M units and the PS5 has sold 84M.


DotA isn't AAA tier? It's the #2 game by a big margin on Steam. And also League of Legends is just as big. How are these not AAA tier games?


LoL can't be played on the Steam Deck. This is common among the top multiplayer games due to anticheat.

It's almost certain no one bought a Steam Deck primarily to play DotA, and it remains to be seen if any has a meaningful impact on the Steam Machine, but I doubt it.


If there is a non-zero chance that I might want to play such a game, from time to time, I can stream it.

Why would I want to limit my options for occasional AAA gaming to the graphics supported by a particular console, when I can spring for GeForce Ultimate for a month and play BF6 with amazing graphics at 120 FPS, on my TV or my laptop, or my iPad or my phone? And play with even better graphics two years from now, as the state of the art advances.

Sure a different option would likely be best for people who know they want to play AAA, all the time. Although, even for many of these people, the Steam machine is probably a great second box for many, that gets you however many 100s or 1000s of titles they have in their Steam library.

But a fear based "you might miss out occasionally" argument is unpersuasive. Especially in a world where some games are exclusive. My swanky new PlayStation is no help if everyone is raving about the new Nintendo game.


>As a gamer, why would you want to spend a few hundred bucks on a gaming box, when it isn't able to play the biggest hits? Who would want to deliberately limit their ecosystem to indie games?

???

Look at steam top 100, sure there are 2 or 3 games you wont be able to play on there, but there rest work just fine. And sure there are popular games outside steam, but even if none of them worked (which is not true), for most gamers its a non issue. (And Valve is probably not really concerned about them)

The only games this limits are online competitive (most of the time FPS) games. There are plenty of gamers, myself included, that have 0 interest in such games.

In short even if 0 online FPS games are playable on steam console(which is not true), there are still 10s of millions of gamers, who wouldn't care.

As far as why wouldn't people pick something that can play 100% of games is because they cant. Even the best PC cant play Nintendo games, not all PS games are on PC or xbox, etc. You always have a trade off. And plenty of people still buy PC's,Deck, PS5's and Switch consoles.

My guess id more people won't buy it because, they want better specs, not because a few games wont work on them.

But that still leaves millions, potentially tens of millions of people.


Exactly, this competes with a second hand PS5.


Nonsense. People don't buy a PS5 and regret they can't play League of Legends. There's been games exclusive to one platform or the other since the dawn of time, yet people still buy them for the games they do have.

That thing is going to run a ton of games that other consoles don't.

Few customers are going to replace their PC with it, but if you have the cash and want to add a sleek console to your living room that will also stream from your desktop in a pinch, it's probably a great deal.


thats not accurate. they have improved, but the market does not look as you described


No, and I understand if that's a deal-breaker for you, but for me I refuse avoid kernel level anticheat wherever possible, so I'm none too fussed about it. If a game wants to run malware, it can do it on a console where it's nice and segmented off from my general-purpose computing.


It's not a deal breaker for me, but it doesn't sound like a recipe for "winning the console generation".


Do you also game on a separate windows/Linux user?


I can’t speak for brendo, but I do most of my gaming on a separate PC-class machine from my home workstation, both of which are separate from my work laptop and personal laptop.


I game primarily on my Linux PC, including multiplayer games. I do have a PS5 and other game consoles, though honestly, they see more use as set-top boxes than they do as gaming devices. I have a separate Windows laptop for work.


But not with a separate user? As a process running under your normal user can access all your files and even memory of all your running processes by that user. Its not just kernel stuff that is bad.


5 years ago, if someone told you about a commercial Linux gaming console. You were right to laugh.

Now, with IA cheating being the norm now, I think Valve has a real chance to add a microchip to "certify" its console and so playing Fornite (or over 3A) on it.

Will be a added value over a gaming PC, I don't think they will miss this opportunity for too long.


It’s unlikely you’ll be able to play GTA 6 on any PC platform as it’s only coming out on consoles.


At least to start. Microsoft strongly encourages all Xbox games to also come out on PC, though they sometimes release later. I cannot find any game developed originally for Xbox Series X|S where this hasn't happened eventually (and the developers definitively aren't still working on the PC version).


And they might eventually steer all games into XBox store.

I am expecting the day Microsoft decides to take all their studios out of Steam, if SteamOS starts to be too much of a pain.


no but the headline is "valve is about to win the console generation"


I think Valve has a fairly good grasp of what they addressable market is at this point with the Steam Deck having been out for so long.

The value proposition is basically play your existing Steam library (and emulated games but that will be left unsaid) in 4k on your TV with an interface suited for it. I am not sure they are that dependent of upcoming games.

I will probably buy one because I really enjoy my Deck and I would like to play some more taxing games on a large screen from time to time and I’m never going to buy a PS5 because I have no interest in tying myself to Sony and playing exclusively on my TV.


If you can’t play Fortnite on it it sounds like a great time to line up a lawsuit against Epic Games for refusing to allow you to play Fortnite on the Steam box.


I can see developers work on SteamOS anticheat soon, once it gains more traction (chicken / egg problem though). Those games are available on mobile phones and consoles as well, so "windows" is not a requirement.


If any game has DRM or anti-cheat technology which BF6 does and even most AAA games, then it cannot play it at all without it.

That is going to be a no go for any SteamOS device when an highly anticipated game gets released on day 1.


I think that the idea is that if you get enough users on Linux, it seems foolish from the game studio's perspective not to add Linux support to their anticheat.


Not necessarily, the anticheat will end up much easier to defeat on Linux.


It's possible that 'adding Linux support' would take the form of just making the anticheat optional.

Maybe playing with the anticheat enabled makes you immune to being reported for cheating (because they can verify down to the kernel level that you aren't), but you can still play without it (but without the immunity from being reported).

Obviously they wouldn't do this in today's market because there's no incentive to do so, but if a significant portion of gamers moved to Linux, offering a Linux solution might become a reasonable choice for game studios.


Optional anti-cheat could be really interesting. Make it a matchmaking option; let the players decide who they want to play with. This effectively makes "PC without Anti-cheat" a new platform in cross-platform match making.

I can imagine a whole scene popping up where everyone cheats to the max, creating whole new game modes.


This already existed in CS:GO, it was called Hack vs Hack. Private servers could choose whether to run anticheat or not. You'd see some with names like HvH and join to find people spinning in circles and comparing which aimbot was the most dominant.


> I can imagine a whole scene popping up where everyone cheats to the max, creating whole new game modes.

That would be very interesting. I also bet that people would start developing bots that play the game better than a human could and eventually it would essentially turn into digital BattleBots.


This depends heavily on how customised the linux is. Back in the day Amazon had to fork Android to add kernel-level support for DRM, otherwise the studios weren't going to permit streaming video on Fire tablets. One could imagine Valve adding an optional kernel DRM module to solve the same problem.


You still lose because the dev team has to split their attention.

And anyway I (and many other people!) have valid keys for basically all widevine streams extracted from supposedly secure android devices. That DRM approach ended up failing miserably and torrent sites are full of WEB-DLs.


But you can still stream video on normal Android devices, no? My Motorola phone supports Disney+. Why did studios object to streaming on Fire tablets unless it had kernel DRM but they're fine with streaming on easily-rootable phones?


Not at that time, no - this was several years before Google decided to ship Widevine in Android


FWIW rooting the phone is not enough to get you the widevine keys.

Also some services will just downgrade you to a lower quality stream if your device doesn’t have the appropriate keys.


ARC Raiders runs fine with anticheat on Linux. As does the Finals.


Market pressure can change game studios behavior.


Battlefield 6 might never run on the average Linux desktop, but I could see a future where it would run on Steam hardware in an end-to-end Secure Boot environment.

Gamers don't like playing with cheaters.


We’re going to have to figure out a better way of dealing with cheaters.

You could be playing against an AI model specifically trained on that game. No anti cheat is going to detect that.


I find it much more likely that Valve enables Secure Boot on their Steam hardware.

I imagine that if this happens, it will be followed by popular Linux distros finally becoming serious about their Secure Boot implementations, instead of simply shimming it or seen as a rarely-used feature reserved for enterprise distros like RHEL.

Some of us actually think that having some sort of validation that our OS hasn't been tampered with is a feature and not a bug. It's only a problem when companies parlay that validation into anti-consumer DRM - but that's a political problem, not a technological one.


It's both a technological and political problem.

All the platforms that went all-in on secure boot like things and attestation are anti-consumer hellholes that slurp all your data. The evidence just does not look good. Maybe Linux is different, but it's swimming against the tide here. It would be the first of it's kind.


But again this doesn’t solve the problem where an AI model can just play the game.


Or rebooting to a secure mode where you can only run the game and maybe discord.


A few anti-cheat systems rather than inspecting the local machine look for things like impossibly fast target acquisition in FPS games, or the server noticing when a shot is taken on an opponent who’s supposed to be totally obscured. Those aren’t perfect, but they don’t require kernel-level anticheat.


Cheating detection server side is expensive and probabilistic at best, kernel level anti cheat is a purely financial decision


Not the case - lots of games including AAA ones have these things on the Steam Deck.


anti-cheat is one thing, but i'm not aware of any DRM that doesn't work on linux? I know denuvo is one of the most popular ones and it definitely does


Jesus, since when Fortnite and BF6 became gaming benchmark nowadays?

There’s Dota 2, CS2, TF2 all of which are much better games that you’ve listed, and thousands games more.

And you can absolutely play GTA, thankfully without horrendous online. The only thing steam should do is to ban their shitty launcher for eternity.


Jesus, since when Fortnite and BF6 became gaming benchmark nowadays?

In order to 'win' a console generation there needs to be support for the games people want to play. Capitalism is a literal popularity contest, and any console that doesn't have Fortnite, COD, FIFA, etc won't win, regardless of what you or I might think of the games.

The reason why Steam can't win a console generation is simply because Microsoft, Sony, and Nintendo have enough sway over publishers (especially ones they own) than they stop popular games being available on a rival platform. They market it as 'exclusives' but really it's just anti-consumer.


That you are talking about a hypothetical game not running says enough...


Fortnite came out in '17, at some point it's no longer going to be relevant.


Counter Strike came out in '99 and it's more relevant than ever. Some games just keep going and going.


Its not the same game today as it was '99. You could try to make the argument for Fortnite but the differences are not substantial.

Point being that if changes are a given, then it's possible for it to run on Linux in the future.


I hate to break it to you, but CS is not relevant. How much money do you think it makes, compared to recent top sellers or live service/mobile games?


About $1B/year.

CS:GO is the highest grossing game on Steam, according to some sources, all agree its top 5.

Why is that irrelevant?


Also consistently the most played game on Steam by a fair margin. That doesn't necessarily make it the most played PC game since some big titles like League and Fortnite aren't on Steam, but it's at least close.


Raid shadow legends is also estimated to make around $1B/year, and there are many such mobile games.

Roblox made $3.6B in 2024. Fornite makes $3-5B/year for the past ~decade.

Genshin Impact is estimated to make ~$10B this year.

Not only in revenue, but all of the above have way more cultural impact/awareness too.

The pond is very big, but it's easy to miss that if you're in a bubble in that pond.


CS is consistently the top played game on Steam every year. Are you saying Steam isn't relevant? That's quite the claim to be making.


You didn't know what you were talking about and got caught in it.

That's fine! I was surprised too.

Something I've learned with age is it's better to have a laugh together than throw out more cover.


I dont give the slightest of shits about CS but have you seen the figures? It's doing absurdly well. In addition the separate economy for skins peaked at 6 billion recently.

thats not irrelevant




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