It'd be a good plan. Make HL3 a VR game since you built VR experience by making Alyx, take it to the next level by launching your own VR headset, everything is perfectly made together and HL3 launch would be as big if not bigger than GTA, and you optimize it for your own hardware.
HL3 is most likely not a VR game as Valve said they aren't working on a first party VR title (plus data mining seems to confirm). Plus they already have Alyx as the masterpiece, and it was already made with their own VR headset in mind: the Valve Index.
Maybe HLX will have some kind of VR interaction possible, as they want to push technology further with each Half life game.
Valve also said something like "ARM gaming won't be a thing for us for a very long time", but seems tides can change :) I wouldn't put too much weight into any publisher/developer saying what they aren't doing, even if they were working on HL3, they'd keep that under very tight wraps.
I mean, there are plenty of info available on the status of HL3 (code named HLX) and all point to it not being a VR title.
Also I don't think ARM is really a thing for them, even now. They want to support running software on the headset, and sure why not enable compatibility layers to play some small games, but the end goal is clearly streaming from a PC.
Maybe if some good ARM cpu hit the market they will pivot, but up until recently "ARM gaming" meant mobile phones.
> there are plenty of info available on the status of HL3 (code named HLX) and all point to it not being a VR title
Anything besides rumors? AFAIK, there is absolutely zero official information beyond the rumor mill.
> Also I don't think ARM is really a thing for them, even now.
I mean, then you're just looking the other way intentionally, they're quite literally adding support for ARM now, https://www.gamingonlinux.com/2025/11/codeweavers-launch-a-n... That's not something you do on a whim, it's a calculated step towards something.
And they're clearly setting up the new VR head to both do standalone gameplay for people without PCs, and to do streaming from PC.
None of the Steam hardware seems to have only a single use in fact, all of them are multipurpose, not sure why the VR headset should be any different, especially when what we know points to it also being multipurpose, quite explicitly so at that.
> Anything besides rumors? AFAIK, there is absolutely zero official information beyond the rumor mill.
If you count datamining as rumors, then no, nothing else. But the data mining is real data coming from valve so it's more than just "somebody said...". You can find lists of all the references to HLX found in other games, and what that tells us about the game.
>I mean, then you're just looking the other way intentionally, they're quite literally adding support for ARM now
Yes, I'm not looking the other way. But ARM is not their bread and butter and won't be for a good while. I'm fairly certain they are pushing this because they can, not because there is a strategic importance to supporting ARM. Had they been able to use a x86 cpu in the Frame, I'm sure they would have.
Plus, ARM gaming implies games made for ARM running on steam, like on mobile phones. This is "just" an emulation layer to play x86 games on ARM. Just like Apple is doing with the Game Porting Toolkit, and just like Microsoft is doing with their Windows on ARM.
Are they really pushing ARM Gaming, or PC gaming or ARM?