Is this native as in "not web" or native as in actually using native text entry and scrolling widgets? There is quite a huge difference as the Java world discovered.
macOS is the only OS you can write native applications for. On Linux there are with GTK and QT two different GUI frameworks that could be considered native on some distros.
And on Windows there are so many different frameworks and approaches used by MS for the shell that even a Webview could be considered native
None of which is used by for example the Office team, which maintains their own UI Framework just for Office.
Which itself is not used by Teams, which uses electron/WebView2, even though Teams is part of Office.
And let’s not forget about MAUI, which has its own components and UI library, which as far as I know is not used by anyone at Microsoft.
And I’ve heard from people at Microsoft that the future story of .NET UI framework is “Blazor WASM”. Is that considered native? Probably not. But I’d argue it should be considered “first party”.
Let’s be honest, Microsoft’s UI framework landscape is a mess.
That is marketing gimmicks trying to get additional market share, and the current adoption failure of MAUI customers, as teams leave Xamarin ecosystem after the Xamarin.Forms to MAUI (incompatible) rewrite.
I give zero value to Blazor Hybrid, from my point of view it doesn't exist.
Same model as Flutter which is a million times more pleasant to write and mature at this particular use case which I don’t actually think Rust is well suited to generally speaking.
I write both swiftUI and flutter daily. I think SwiftUI is the winner if we're going to put names forward. But arguably, not cross platform. But in terms of language adaptability for UI, Swift is king.
> I think SwiftUI is the winner if we're going to put names forward. But arguably, not cross platform.
I must have a very different understanding of the word "arguably" than you. To me, it's arguable whether Swift itself is a viable cross-platform language today. SwiftUI, on the other hand, supports literally zero devices not manufactured by Apple.
Is it really arguable that when people say "cross plaform" when referring to a GUI framework, they aren't counting "both macOS and iOS, but not any of Windows, Android, Linux, web"? It might be accurate from an pedantic standpoint, but I have trouble imagining a context where someone would bother using that phrase as a qualifier if they understood it that broadly.
I would say the opposite and it sounds like a personal preference at which point I think lack of cross platform compatibility ceases to anything else other than a major major problem.
I didn't explain myself well. The point I was trying to make is the language of Swift is far more flexible than Dart. And in terms of UI implementation, it then looks a lot more like a DSL.
Because () are optional and a function call can look like this Button { stuff }. Meanwhile in dart, it's lines, and lines and indentation of 2 because it becomes a massive manuscript. I hope that makes more sense.
Rust's definitely well-suited to writing the low-level infrastructure pieces (the implementations of the renderer, layout, text, etc). You really want something with fast and predicatable performance there. Whether it pans out for writing actual applications we'll have to see, but a lot of big popular applications are written in C++ which is surely less suitable.