It's sad because technically they have amazing C/C++ interop, but using s.th. like SDL2 to write some toy game would be way less pain in C++.
You need to link against C libraries as a compiled system language and you just need a lot of pointers to do anything meaningfull in C.
It's sad because technically they have amazing C/C++ interop, but using s.th. like SDL2 to write some toy game would be way less pain in C++.
You need to link against C libraries as a compiled system language and you just need a lot of pointers to do anything meaningfull in C.