Yep, but we didn't realise what we were throwing out.
Having a tangible thing somehow makes it mean more, think about picking out a record or CD to play and leaving it to play as opposed to scrolling through infinite music to choose what to play.
We are "throwing out" outdated parts of culture, and for one, I'm mostly indifferent to that. For one, because I'm sure that there will be people who dislike this and try to preserve it, and so, it won't be all be lost forever. Secondly, because culture will always find a way, and I sense the strength in me to find it as well. I have experienced many times that I have listened to all the good music, played all the best games, or seen the most impactful movies. And yet, I always seem to find something that completely blows my mind.
>Having a tangible thing somehow makes it mean more, think about picking out a record or CD to play and leaving it to play as opposed to scrolling through infinite music to choose what to play.
The same could be said in reverse. Just to highlight that this is a subjective experience, and not an objective truth. "Having an infinite pool of music somehow makes in mean more, as opposed to the dusty collection that you happen to have at home".
The simple reason is: picking things is annoying. Organizing physical objects is even more annoying, especially if they are bigger. Then you need more physical objects, to organize the physical objects you use, this takes up even more space. And physical organization is also very limited. You have no database, no dynamic filters, no metadata... At the end, having a tangible thing wears off very fast and just becomes a burden.
A lot of people in the retro gaming space have the conflict you describe. On the one hand, there are a lot of games. Like, a lot. Some (many?) games have multiple versions even! And this is without talking about mods and homebrew.
On the other, there's something deeply "unmagical" about loading up a huge menu of games. Even if they're organized in some way (console, genre, studio, whatever), even if you include box art and info, it's simply not the same experience. Most retro gaming channels I watch on YouTube talk about this phenomenon--mostly in the context of "why do you have shelves full of games".
Different people will think different things about this. I have a 77 square meter home (~830ft2) and like, I'm not fitting all the games I ever bought in this place, let alone all the albums, books, etc. I have flash carts, hard drives, and a kindle keyboard v3. I kind of chalk it up to "life is a beautiful struggle". Friction is good, actually, it enriches life, and these kinds of little agonies are fun to just discuss and find common experience over.
It's completely subjective. It's not an uncommon feeling, but it's far from a universal truth. Some nerds like collecting cards, some like stamps, some like dolls or statues. You like collecting and holding data storage devices. People derive meaning and joy from different parts of life. There's not an understanding being missed, but a difference in preference.
Because it's not understanding, which would imply an objective truth, but a subjective experience. I personally have great appreciation to music and games, but really dislike physical media at the same time. The way I like to experience them is much better supported by the digital solutions, than the analogue.
Although, to be honest, if the digital world didn't exist at all, I'm sure I'd manage to have a good time all the time. It's just that now that it exists, I prefer it more - streaming over physical media for example.
Because it's not fucking practical. You do it once, it's cool. You do it twice, all right. You do it three times, it's annoying. Most people live in tiny apartments and are overworked, when they have a moment to play games, the "click to run" experience is vastly superior over searching for something in a mountain of plastic that could've been a chair or a plant instead.
I think that what you really want is going back to pre-internet times when access to media was limited, so every single piece of media had value. You had one casette, you'd listen to it back to back because there was nothing else. Nowadays media feel meaningless not because they're not put on physical plastic, but because you have infinite access to it at all times. Some people argue that you could try to restrict yourself to some specific subset, but deep down you'll always know it's just a theatre.
Since I accepted the fact that I hate most of humanity and 99% of commercial products are slop, I started valuing things much more. The rush of "wow I found something that isn't slop" mimics the old feeling of getting a new disc.
> Because it's not fucking practical. You do it once, it's cool. You do it twice, all right. You do it three times, it's annoying. Most people live in tiny apartments and are overworked, when they have a moment to play games, the "click to run" experience is vastly superior over searching for something in a mountain of plastic that could've been a chair or a plant instead.
There's already every single mainstream platform offering what you want. This is clearly a niche product serving a niche usecase: recreating the experience of physical carts like an SNES or a PS2 or a Gameboy. Some people, necessarily a minority, enjoy this. Why are you so angry? I don't get it.