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> fun will always be dictated by how often you win

Matchmaking is designed so that you win roughly 50% of the time (except for the very top), no matter how well you play. If you focus on playing better it's going to be a treadmill by design. OTOH some people accept that you're going to lose 50% of matches anyway, chill and keep to lower ELO.



I can see that working in a 1-v-1 game, but how does that work in a last-one-standing game? Each game would have 1 winner and N-1 players who lost.


On average you are the N/2 player to be eliminated...


Well they need a better matchmaking system in counter strike 2 then because I'm currently sitting at a 35% winrate...




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