As a "for fun" side project, I've started building clones of retro classics in Pygame as a way to help beginners gain knowledge of procedural game dev fundamentals.
Python seems like a nice entry point and Pygame works well for the 2D classics like Frogger or Defender or Dig Dug or whatever. It's a lot of fun, but, woah! It's a lot more work than I was expecting.
Python seems like a nice entry point and Pygame works well for the 2D classics like Frogger or Defender or Dig Dug or whatever. It's a lot of fun, but, woah! It's a lot more work than I was expecting.