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Isn't that a huge effort? I remember few games which developed their own game engines from scratch (factorio, limbo, bg3). But, wouldn't it be easier and better to use game engines like godot?


I suppose it depends where you draw the line between engine and framework. Factorio used parts of Allegro until 2018.

https://www.factorio.com/blog/post/fff-230


Engine these days implies one of those IDEs with everything included (scene editor etc). I don't know how or why, but language drifted in the last 20 years or so.




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