It seems like to Google, "customers" will only ever be anonymous data points in an A/B test.
They would have gone down quickly if they hadn't "borrowed" Overture's business model of paid ads.
They have no culture of valuing the customers, or (like Amazon) obsessing about what they need.
Apple is at least slightly different: hardware customers and high-value employees are treated okay from what I hear, but devs are left alone.
Indie developers bring both Apple and Google a lot of revenue indirectly, but they don't really have much of a lobby (maybe they should unionize/hire a lobby firm together).
Why would # of app submissions to be what they test on? It’s revenue to Google. Wouldn’t surprise me if many of the apps that stopped appearing were free apps. Why junk through 20 hoops to make no money?
Indie developers are a nothing burger for Apple. It came out in the Epic trial that over 90% of App Store revenue comes from the major game companies with pay to win games and loot boxes.
I get where you're coming from and I find it just as bad how individual devs are being treated - but talk with some of your family members and non-tech friends about what they've got installed on their phones... And what they'd miss if it got removed.
It's gonna be
1. Social media / chat / SMS apps
2. Games (not one specific one - they'd be fine if any one game is removed, because alternatives exist)
Most if them will not even have a single app installed that can remotely be categorized as indie developed.
There are countless indie devs around that make great games etc - they're just not being discovered by normal people.
Following the money insinuates that is by design, but there is no proof for that... Only circumstantial evidence like the previously mentioned statistic of app store revenue and the way they treat individuals. But still no conclusive proof and both can be argued to be coincidences (i.e. because of low user count they don't consider them important to their platform, hence low visibility in store etc)
Personally, I find it highly suspect that the app/play store so heavily favors apps/games that are borderline user-hostile. Especially if I look to probably the only mainstream store that's looks pretty neutral to me: Steam.
Here your often get 1-4 dev projects hitting the charts. It makes you wonder if the same would happen if Valve became just as profit oriented and started to siphon money via in-app/game purchases too
Probably something more like a trade organization/association would be better. Like the Dairy Farmers Association. Which may or may not hire lobbyists.
It’s not hard. Start a 501(c)3, ask for members to donate and/or pay dues, hold some annual conventions (paid for by vendors) to evangelize the broader mission(s) and recruit new members, hire lobbyists to pursue the collective interests of members, rinse/repeat.
They would have gone down quickly if they hadn't "borrowed" Overture's business model of paid ads.
They have no culture of valuing the customers, or (like Amazon) obsessing about what they need.
Apple is at least slightly different: hardware customers and high-value employees are treated okay from what I hear, but devs are left alone.
Indie developers bring both Apple and Google a lot of revenue indirectly, but they don't really have much of a lobby (maybe they should unionize/hire a lobby firm together).