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Hey Tyler; looking back I think maybe a better language than "reducers" etc would have been to just something analogous to the ECS term "systems", which I understand to be "processes that operate on entities / components" and always seemed overly general and non-specific to me but at least is familiar to game programmers operating in data driven design.

You may recall I was partial to the term "verb" :-)



I think that's very fair, we've got quite a lot of momentum behind reducers at this point though. That doesn't make it a good, name but it is a sticky one.

"mutation" may also have been a good choice?




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