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Humans are humans. I'm betting the workers in Asia doing 80+ hours are equally as weary as the ones in the West. What's the burnout rate? It's expensive to replace a developer halfway through development as it takes forever to get up to speed on both the codebase and the game design.


>I'm betting the workers in Asia doing 80+ hours are equally as weary as the ones in the West.

Of course, but workers in the west also have strong economy and a lot of other better choice than working in a sweatshop. Workers in Asia do not , that's why all offshoring goes there.


Pretty much everything said here is incorrect in this current context.


What is correct then?




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