> One thing I (in general) miss from those days, was how easy it was to get into modding.
I'm generally skeptical about the use cases for current-gen AI, but very hopeful that it can help us get back to this golden age of game Modding.
I think many people, like me, got lost in all the polygons and shaders soon after Half-Life 1. But if AI tools can make it easier to express Modern game outcomes, the way we could make a funky HL1 mod with the IDEs back then; it could be swing things back.
I'm generally skeptical about the use cases for current-gen AI, but very hopeful that it can help us get back to this golden age of game Modding.
I think many people, like me, got lost in all the polygons and shaders soon after Half-Life 1. But if AI tools can make it easier to express Modern game outcomes, the way we could make a funky HL1 mod with the IDEs back then; it could be swing things back.