I think you're both missing a bigger picture. How many of these services can now be replicated in-house by a single developer? Which part of the service actually costs money once that dev deconstructs the process?
Feels like I won't be paying for anything that isn't real-time. And that any time delay I can introduce in my process will come with massive savings. Picture hiding the loading of loot info behind a treasure chest opening animation in a game, except that time difference means you can pull all the work in-house.
Openrouter.ai seems like a step in the right direction but I'd want to do all their calculations myself as well as factor in local/existing gear in a way they don't.
Feels like I won't be paying for anything that isn't real-time. And that any time delay I can introduce in my process will come with massive savings. Picture hiding the loading of loot info behind a treasure chest opening animation in a game, except that time difference means you can pull all the work in-house.
Openrouter.ai seems like a step in the right direction but I'd want to do all their calculations myself as well as factor in local/existing gear in a way they don't.