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Great article, fun to read.

The shadow overlap in MGS is not completely incorrect as there's ambient light, scattering and other similar global illumination phenomena.

>Mirror’s Edge (2008, PC) is basically Lightmaps: The Game.

Lol, true. Impressive game at the time, and even nowadays.



There's nothing like baked global illumination if you want your game to look good forever. It was the first time I saw actual blue shadows in broad daylight... but from level geometry.

It was criminally underrated at the time; perhaps because it was shorter than some of its competitors.




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