There's nothing like baked global illumination if you want your game to look good forever. It was the first time I saw actual blue shadows in broad daylight... but from level geometry.
It was criminally underrated at the time; perhaps because it was shorter than some of its competitors.
The shadow overlap in MGS is not completely incorrect as there's ambient light, scattering and other similar global illumination phenomena.
>Mirror’s Edge (2008, PC) is basically Lightmaps: The Game.
Lol, true. Impressive game at the time, and even nowadays.