This is not very concrete, but I've been thinking about the parallels between software development and Factorio and how to tie the two together to be (personally) beneficial. This includes finding ways to make software development as enjoyable as the game* and also pondering ways to make programming more visual. It would be cool to "see" a software project functioning similar to the moving parts of a factory.
* setting small, clear objectives
* spending enough time on refactoring
* giving myself a small reward for completing objectives
* setting small, clear objectives
* spending enough time on refactoring
* giving myself a small reward for completing objectives
* automating more of my repetitive tasks