Getting ready to release a big Halloween update for my survival-horror game for the Playdate, Plight of the Wizard[0]. I just added a spell that targets the closest enemy, which was a fun challenge to implement. Performance optimizations for the hardware have been getting tougher to nail down, so I’m spending a lot of time figuring out inefficiencies in my code to target a stable 30 fps. I’m having a lot of fun releasing updates that make the game more fun. But with more refinement comes the desire to add more content and improved art. I’m trying to take it one step at a time.
[0]: https://sotix.itch.io/plight-of-the-wizard