Disclaimer: I'm generally fine with iOS and use it and macOS as my daily drivers.
> There's a pretty useful manual built into the device itself called Hints I think? Did you read that?
I posit that if one needs to load up the Tips app to figure out how to perform desired functions, that's a problem with the UX and not the human trying to use the device/app.
The ideas espoused in The Design of Everyday Things[0] pops into mind right now.
On the contrary I think it’s quite reasonable to gate functionality behind reading the manual. But one wonders why it’s a distinct application and not integrated throughout the system, such as through tooltips or a “question mark cursor”?
> The ideas espoused in The Design of Everyday Things[0] pops into mind right now.
the unfortunate reality of touch screens is that there are no affordances for things that can't be seen. design of everyday things goes over stuff like never put a pull handle on a push door kinda things. i think having to go to an app for some things is somewhat reasonable given the ui size constraints and only having so much touchable area... most of the functionality is there and self evident without an app.
> There's a pretty useful manual built into the device itself called Hints I think? Did you read that?
I posit that if one needs to load up the Tips app to figure out how to perform desired functions, that's a problem with the UX and not the human trying to use the device/app.
The ideas espoused in The Design of Everyday Things[0] pops into mind right now.
[0] https://www.amazon.com/Design-Everyday-Things-Revised-Expand...