In all seriousness, there’s a constant nagging in TW community for more historical games. Pharaoh didn’t cut it for the wast majority of players. You could capitalize on that, the genre would benefit from that.
If this one does alright my next would be a crusades game with similar-ish mechanics, feudalism, the pop system from Victoria 2, multiple-settlement provinces and realtime movement.
They recently released Pharaoh: Dynasties which is pretty much a complete overhaul of the base Pharaoh game, and is pretty much what the game should have been.
They gave everyone half their money back, this free upgrade, new factions, bigger map and a ton of changes. Overall its been a big push from their side to keep the player base happy.
But yeah, there's obviously a big market for historical games, from city builders, combat, etc. and I'm here for them all.
A safe generalization about Dynasties is that “no one cares”. It has about 2.5k players now, same as Attila (one of the most controversial titles released 10 years ago).
People keep bringing up Dynasties, but it’s obvious CA doesn’t know how to make successful historical titles anymore. They dropped the ball even on 3k which had some kind of potential.
In all seriousness, there’s a constant nagging in TW community for more historical games. Pharaoh didn’t cut it for the wast majority of players. You could capitalize on that, the genre would benefit from that.