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It's the only example so far (if we consider this poor remake a "large" game). And the team behind (Blind Squirrel) didn't use Godot as-is, they had to rewrite most of the core graphics area.

It will be a while until we see AA / AAA games in Godot, it's missing too much right now to be viable in the 3D space (again, for AA/AAA. For indies, sure, why not). One day, certainly, I hope so, but not today nor tomorrow.



I think no large games use an engine as-is, they will always extend and change it in some ways to make it fit their game. Besides the question was not about AA/AAA games. Unity also did not fill that segment. The question was whether Godot will be able to fill the space Unity has. And I don't think it can currently. But with more development it definitely could. The last time I used unity I was very appalled by how bad it actually was, I admit this is something like 5 years ago but I doubt it has changed.




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