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While it is true the PC98 had (and still has) quite the share of doujin games, I do not like how the article makes it seem as if all software was games, as if all games were doujin, and all doujin were perverted.


>as if all games were doujin, and all doujin were perverted.

My sincere opinion, as a Japanese-American, is that I have experienced the best stories that games have to offer in eroge (erotic games), that stuff beats out so-called mainstream titles (AAA and otherwise) any day of the week. A number of them have made me cry genuine manly tears, and I am not ashamed to admit it.

This is to say, I came for the seckz and stayed for the plot.


YU-NO[0], released 1996, is remarkable.

I found the gem-saves gimmick particularly brilliant.

Also notable were the nonogram puzzles.

0. https://en.wikipedia.org/wiki/YU-NO:_A_Girl_Who_Chants_Love_...



NXDOMAIN.


Yes, the article is more about the (often incorrect) Western perception of the PC-98 than what it existed as in Japan.




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