I would suggest just using Godot for 2D. With time it should be fine.
For 3D, even AAA have been going to Unreal so that may be best. It's not ideal but the business model of 5% works compared to Unity promising to avoid revenue splitting.
I would suggest just using Godot for 2D. With time it should be fine.
For 3D, even AAA have been going to Unreal so that may be best. It's not ideal but the business model of 5% works compared to Unity promising to avoid revenue splitting.