I agree. I think this is clearly more IronSource than Unity. Check out the top comments on this thread [1] about the IronSource/Unity deal:
“IronSource is known for leveraging their ad network and installers to distribute spam, malware, and adware bundlers. What the fuck Unity.”
“I've interviewed IronSource employees who showed me their work. I was pretty shocked at how purely evil the products intent was (malware wrapped installers for popular Windows applications). …“
“It's the end of the road for Unity. ( at least what most of us think Unity still is, but it's not )
The technology was always more or less "fine". Unreal Engine didn't "kill" Unity and it will not in the future.
For the better part of a decade, Unity tried to become not-sure-what but way more than "just a game engine", and that's the problem, I don't know exactly what and neither do they.
To be clear, Unity is not "dead" and will not be dead for a while, but the writing is on the wall with this "merger".”
Unity knew exactly what kind of deplorable people the ironsource guys are, and they still sold. They knew this would inevitably result in the gamedevs getting screwed over, and they still sold.
oh wow, i had no idea about this. for me this totally changes the perspective. it's no longer "bad unity" but it looks like unity was going to be a lost cause from the moment it got sold.
i am not developing with unity so i am not affected, but it seems time to jump ship was a year ago.
Time to jump ship was when they announced that they were going to sell a subscription-based service, rather than software, which AFAIK was already the case in 2015...
“IronSource is known for leveraging their ad network and installers to distribute spam, malware, and adware bundlers. What the fuck Unity.”
“I've interviewed IronSource employees who showed me their work. I was pretty shocked at how purely evil the products intent was (malware wrapped installers for popular Windows applications). …“
“It's the end of the road for Unity. ( at least what most of us think Unity still is, but it's not ) The technology was always more or less "fine". Unreal Engine didn't "kill" Unity and it will not in the future. For the better part of a decade, Unity tried to become not-sure-what but way more than "just a game engine", and that's the problem, I don't know exactly what and neither do they. To be clear, Unity is not "dead" and will not be dead for a while, but the writing is on the wall with this "merger".”
[1] https://news.ycombinator.com/item?id=32081051