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Cigarettes are fun too. But if you start smoking knowing that they're addictive...

The thing that really rubs me wrong is that you're playing a rigged game (literatively and figuratively) when you invest effort into grind games.

Essentially everything about the game world is under the developer's control, and they can use anything they want to get you to do what they want (spend more money).

Which to me feels like a card game where the dealer says "I'm going to cheat and redefine the rules whenever I want" and customers respond "Deal me in!"

Granted, there are good and bad developers and publishers. I play a ton of Paradox games, and I'm generally happy with the balance.



Cigarettes are a great example. Because while there are more restrictions on how to advertise them, limits on where you can smoke, and age restrictions on who to sell to, they are still perfectly legal to own and overall legal to sell to the right people.

I don't personally care if they set more restrictions, but I'm not really a fan of outright banning something that an able adult chooses to partake in. Which seems to be how so much of the conversation goes on the topic.

In any case, I still don't believe that games are so addicting as to be compared to Cigarette's nicotine. I a dealer changes the rules too drastically and maliciously against my ability to have fun... I leave. And that's why many mobile games outside of the absolute top money makers tend to be short lived. They aren't just a casino holding players hostage, they compete with other games and even medium, and like any game it can be hard to hold attention. Some may not even go in with the intent to hold the player attention for more than a few months.

>Granted, there are good and bad developers and publishers. I play a ton of Paradox games, and I'm generally happy with the balance.

of course. It's the same even with old school PS1/N64 titles. But I suppose many people aren't knowledgable enough in those games to know which are good/bad, and assume all are bad.




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