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Web Animations API isn't blocking IIRC. https://motion.dev/ uses it.


Right but for spring animations you still have to run the calculations on the main thread. [1]

1. https://webcache.googleusercontent.com/search?q=cache:Pa8-Oa...


Yeah but these can be precalculated in the perceptual window as per Framer Motion and Motion One, and then handed off to WAAPI.

Which is still needed for actual spring physicals vs the facsimile of linear() (which might often be enough!)




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