The game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;)
We’re also heavily focused on modding, having grown up in the Wc3 era.
I'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
You got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks.
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
I suggest to take the same approach as https://shatteredpixel.com/ and sell it on Steam et al. while still having it FOSS and available in a git repository.
Previously we used Macroquad. It worked great, but when we had a change of lead dev he was more comfortable with Bevy, plus it’s got a bigger community, hence the switch. More context here: https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
The results of the Kickstarter will remain open-source.
(I have no connection to the project, but have backed it)