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strife25
on Jan 9, 2023
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Ask HN: What software was used to make 90s cutscen...
> Sometimes making the cinematics wasn't a core competence of the studio working on the game, so VFX or animation studios would be contracted to do this.
That explains why FFX's cinematics had different character models compared to in-game designs.
adql
on Jan 9, 2023
[–]
All the way to FFVII at the very least. With comically badly done jiggle physics too
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That explains why FFX's cinematics had different character models compared to in-game designs.