You needed to get the money and then make it to the shop that sells packs. It takes time and planning. Get money - maybe earn it by doing chores - go to shop and get the reward.
While this might be problematic when thinking about gambling aspect it still taught you work => reward which is positive character building lesson for a child.
Versus use dad's credit card to get dopamine hit of opening the lootbox. Also almost entirely lootboxes are useless as you cannot sell the content, unlike the cards. And companies are introducing new ones with new rewards you NEED to get. I fail to see any positives for a child development here.
It sounds like trading cards and lootboxes are the same but its clearly not if you think about it.
> An addiction can't be compared to social pressure.
Some people get addicted to the adrenaline rush of opening the lootboxes. It 100% falls under addiction for people susceptible to it.
There is even term for it 'whale', person that spends on micro-transaction so much money that it hurts reading about it.
> I'm talking about the cosmetics kind to be clear.
Social pressure and FOMO tactics are still harmful and predatory, no matter how you put it and defend it.
At this stage you are splitting hair in order to defend some niche example of a lootbox in order to defend something vile in most of cases. Whats the point?
> Some people get addicted to the adrenaline rush of opening the lootboxes. It 100% falls under addiction for people susceptible to it.
You're moving the goal posts here. You were talking about kids that succumb to social pressure because of a default character and that is what I replied to.
> At this stage you are splitting hair in order to defend some niche example of a lootbox in order to defend something vile in most of cases. Whats the point?
I don't get what you mean, what am I splitting hairs about? You don't NEED to buy lootboxes, that's a fact. Lootboxes are almost always cosmetics, that's also a fact.
You needed to get the money and then make it to the shop that sells packs. It takes time and planning. Get money - maybe earn it by doing chores - go to shop and get the reward. While this might be problematic when thinking about gambling aspect it still taught you work => reward which is positive character building lesson for a child.
Versus use dad's credit card to get dopamine hit of opening the lootbox. Also almost entirely lootboxes are useless as you cannot sell the content, unlike the cards. And companies are introducing new ones with new rewards you NEED to get. I fail to see any positives for a child development here.
It sounds like trading cards and lootboxes are the same but its clearly not if you think about it.