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You can make a web app which can be run on the same phones with no fees. The vast majority of apps can be implemented as web apps.

Comparing utilities, based on physical constraints, with digital goods doesn’t make any sense. It doesn’t require any effort to make a web app relative to the status quo.

Furthermore your example doesn’t make any sense because you make money with Apple and pay a fee - you’re not paying for nothing. Natural gas, for example, has constraints around distribution and collection. These don’t exist for apps.

Ironically, if more developers just made web apps instead of going to app stores it would not only make their apps more accessible as they are inherently cross platform, but would likely lead to the creation of a web App Store to resolve the distribution problem.



This. Especially with the advent of technologies like WebAssembly, WebGPU, and WebXR, developers can now distribute real-time 3D applications like games universally via the open web, without having to sacrifice 30% to a walled garden.


Do those APIs work on safari, the only browser you can have on iOS?

No. No they don't. Oops.


Now that's just a flat out lie


https://caniuse.com/?search=webgpu

Sorry, who is lying again?


Except your PWAs won't run or be very nerfed on Safari because it is missing and has been missing all of those APIs for many years.

You could just install Chrome.. oh wait no, no you can't. Apple won't let you.


So what? It’s an option. If more people take it, it will get better. Stadia is literally a web app on iOS, for example.




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