You can make a web app which can be run on the same phones with no fees. The vast majority of apps can be implemented as web apps.
Comparing utilities, based on physical constraints, with digital goods doesn’t make any sense. It doesn’t require any effort to make a web app relative to the status quo.
Furthermore your example doesn’t make any sense because you make money with Apple and pay a fee - you’re not paying for nothing. Natural gas, for example, has constraints around distribution and collection. These don’t exist for apps.
Ironically, if more developers just made web apps instead of going to app stores it would not only make their apps more accessible as they are inherently cross platform, but would likely lead to the creation of a web App Store to resolve the distribution problem.
This. Especially with the advent of technologies like WebAssembly, WebGPU, and WebXR, developers can now distribute real-time 3D applications like games universally via the open web, without having to sacrifice 30% to a walled garden.
Comparing utilities, based on physical constraints, with digital goods doesn’t make any sense. It doesn’t require any effort to make a web app relative to the status quo.
Furthermore your example doesn’t make any sense because you make money with Apple and pay a fee - you’re not paying for nothing. Natural gas, for example, has constraints around distribution and collection. These don’t exist for apps.
Ironically, if more developers just made web apps instead of going to app stores it would not only make their apps more accessible as they are inherently cross platform, but would likely lead to the creation of a web App Store to resolve the distribution problem.