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Unfortunately they didn't support their own game engine as they could: https://en.wikipedia.org/wiki/Microsoft_XNA

Stardew Valley and Terraria were actually IMO the best games produced with that



That you have to thank the traditional WinDev vs DevDiv political wars.

As usual the .NET product (XNA), got replaced by a C++ one (DirectXTK).

https://walbourn.github.io/welcome/

They acknowledged they should have behaved better, years later with the new management adding support for MonoGame on the XBox,

https://news.xbox.com/en-us/2016/03/14/letter-chris-charla-i...




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