Agree. If I were in charge at MS, I might have done this too. I can't blame them.
But I imagine Sony execs are struggling to comprehend what's going on. They've done so much right in the last few years. They've built some of the best studios in the world. They've delivered the best exclusive AAA content. Just in the last few years: The Last of us Part 2, Ghosts of Tsushima, God of War, Horizon Zero Dawn, Uncharted.... And despite that, they still might not come out on top. Life isn't fair :).
>> Sony spent 20+ years building up and planning their 1st party studios. Microsoft could do that too, but it would take 20 more years.
Ironically, the Xbox (OG) was released 20 years ago.
Sony's also been historically resistant to letting their exclusives reach PC. That's slowly changing (God of War just hit PC in the past few days and Horizon's been out for a while), but I don't think this really did them any favors. Sure, they need to sell hardware, but there's a long tail on PC sales that can outlive generations of consoles. Microsoft, meanwhile, probably more than any other tech giant today, is the master of the long tail.
First, the price they are paying is insane. The investors will be demanding the results eventually.
Also, buying studios won't fix the culture in Microsoft. They've had so many years and still can't make consistently good games. There are some gems in between but they are usually form partnerships or newly bought studios. Their in-house development seems like actual hell (Halo).
I also suspect that game pass will make them focus on GAS games (service games) with microtransactions, optimised for profit instead of fun.
> The investors will be demanding the results eventually.
I wish I had time to dig into Activision's financials to get a better feel on this.
They earned $2B last quarter, with over $500m going to Cost of Revenue. For a software company, I'm guessing a lot of this is in multiplayer gaming infrastructure. Cost of Revenue is another $716m, with half going to R&D (engineering) and half going to G&A (rent, administration, etc.).
In other words, if Microsoft can absorb the Cost of Revenue into Azure and optimize the G&A a bit, they can increase quarterly revenue by almost 33%. That's $10B/year. Plus, putting Activision's back catalog on GamePass might drive up GamePass subscriber count/retention and back catalog sales (see the first article linked below).
It would be tough to show this as hugely profitable over the short term, but I think they could model out a 5 year ROI very very easily.
> I also suspect that game pass will make them focus on GAS games (service games) with microtransactions, optimised for profit instead of fun.
I'm not a subscriber, but as a casual follower of GamePass I haven't seen it drive more MTX. On the contrary, it seems to have opened the door to more niche-y games that would have a hard time finding an audience elsewhere.
These two articles give developer quotes that are very interesting insights into both gamer behavior and the economics of putting a game on GamePass:
> I also suspect that game pass will make them focus on GAS games (service games) with microtransactions, optimised for profit instead of fun.
If they want to go that route, charging by the month isn't the way to do it. There's a reason exploitative mobile games are free at point of sale. I predict that MS stays the course of putting decent first and third party titles on Game Pass and chooses to raise prices rather than mandate that Game Pass games be more exploitative.
But I imagine Sony execs are struggling to comprehend what's going on. They've done so much right in the last few years. They've built some of the best studios in the world. They've delivered the best exclusive AAA content. Just in the last few years: The Last of us Part 2, Ghosts of Tsushima, God of War, Horizon Zero Dawn, Uncharted.... And despite that, they still might not come out on top. Life isn't fair :).
>> Sony spent 20+ years building up and planning their 1st party studios. Microsoft could do that too, but it would take 20 more years.
Ironically, the Xbox (OG) was released 20 years ago.