Haxe is just a language. However, there are several graphical frameworks that allow for that. Dicey Dungeons (his newest game) is specifically built off the OpenFL framework which tries to replicate the Flash API.
You can actually create graphics in the Flash WYSIWYG editor and import them into OpenFL. You won't get the exact same workflow, but it's not completely lacking the visual tooling either.
You can have an engine like Love or pygame where the engine is literally just a shared object or dll and you need to basically supply your own tools for level design, programming, etc.
Engine-IDEs are one-stop-shops with nearly everything you could need built in (level editor, code editor, particle effect sandbox, etc.).
Haxe is somewhat a flash clone. https://github.com/HaxeFoundation/haxe/