>This is why unfortunately the Mac is dead to me. I would love to support it, but when OpenGL was deprecated it was just game over for me. A company that forces me to learn a completely different language to access their basic APIs and keeps changing them is just too mush of a hassle. Every hour spent on maintaining a mac port is an hour not serving the 90% of users who aren't on Mac.
I think their idea is, if you're not going to make a full-on Mac app -- leveraging the extra capabilities, the native APIs, the native look, etc and updating with the platform --, don't bother.
It's perhaps too much for its small market share (2-10% depending on region, though with much better share of the richer, actually-paying-for-software demographic), but if that wasn't the case, what would really differentiate macOS from Windows?
Just the UI and under the hood stuff, when both are running the same identical apps and codebases?
I think their idea is, if you're not going to make a full-on Mac app -- leveraging the extra capabilities, the native APIs, the native look, etc and updating with the platform --, don't bother.
It's perhaps too much for its small market share (2-10% depending on region, though with much better share of the richer, actually-paying-for-software demographic), but if that wasn't the case, what would really differentiate macOS from Windows?
Just the UI and under the hood stuff, when both are running the same identical apps and codebases?