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Interested people may also be interested in Handmade Hero[0]. The game is being developed — from scratch, engine and all — in real-time and streamed by Casey Muratori. It’s cpp technically, but he uses very little and sticks to mostly C if I remember correctly.

[0]https://handmadehero.org/



Handmade Hero is an impressive endeavor, but by now it's got over 500 1-2h sessions. That's a lot for anyone to catch up on.

Have there been any efforts to write episode summaries/articles on the techniques he demonstrates?


Every video on his website has pretty great annotations placed on top of them which describes every section of every video, and all the questions at the end of session QA.

Go to https://handmadehero.org/watch and scroll down the previous episodes section.

Also all the episodes aren't as long as they look, a large chunk of the time is on the QA at the end. That said it is a huge investment at this point, but definitely worth it. Some of his high-level ideas are great, and I've learned a lot.


I'm not following Handmade Hero, but out of curiosity: why does it matter how many sessions are there? It's not like watching Game of Thrones where people can spoil it for you. You can follow the tutorial at your own pace :)


There is an excelent episode guide at https://hero.handmade.network/


Handmade Hero is not at all a demonstration of how one would actually approach making a game in C/C++, though. In real life, you would use existing libraries instead of reimplementing everything from scratch.



I'm well past my fifth iteration... does it count as an iteration if you never actually finish a version before starting it over?


sad, but true


handmade hero is a piece of art, upvote




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