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The reason that Unions work for Hollywood is that the final product is dependent on a small number of specific people (mainly actors, but also writers and directors). If those people refuse to work, there is no product. Because actors are unified and honor the other less powerful unions they imbue them with power. Teamsters can strike and gain concessions from studios because actors won't cross the picket line.

Knowledge workers are largely cogs. No game project can be held hostage by one or a several critical employees. A majority of game jobs have already left California, with drop in replacements in Shanghai or Montreal or Austin.



Sounds like this article illustrates the vital importance in writers to adventure games. Telltale Games’ post Walking Dead Season 1 efforts specifically failed because the writing was not as strong and just attempted to replicate the success of the first.


They are vitally important, but they aren't perceived by the public as vitally important, so their negotiating power is limited.




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