So depends how much time you edit the view (and why), vs gains in the logic behind the view.
For me the global tradeoff, but depends, so you are right.
The only time I have ever felt compelled to design a UI visually is when working with iOS or macOS because the framework is so centered around Interface Builder. When I write a WPF or JavaFX view I am not using Blend/Scene Builder to drag and drop controls, but to have a mostly-accurate preview of what crap looks like without having to build and run.
Never understood the mentality for designing UIs by coding instead of visually.
I care for what comes in the box, and is directly supported by Visual Studio and Blend.
If someone needs to lose their .NET GUI tooling productivity to embrace F#, then better wait while C# keeps getting F# most relevant features.
Even C++ has better UI tooling support on Visual Studio than F#.