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Not really. Copying games doesn't destroy anything.


Time.

It destroys the time it took the developer to make the game.


No it doesn't - developer took the time to make a game and no matter what people will do this time was spent ("destroyed"). We could argue that copying games destroys industry, but that's just word play (likewise computers destroyed the industry of abacus makers and it was not theft). Anyway - pirating is wrong, because you do sth with other peoples work, that they don't want you to, why should we make it more evil by comparing it to thef I can't understand.


Yes. Illegal copying is as much murder as it is theft -- i.e. not at all.


>> more evil

Why/how is theft more evil than piracy?


ajuc's argument isn't that theft is more evil than piracy, it's that it is dishonest to call piracy theft.

I would say that piracy is, in general, less evil than theft. Imagine that you are a master forger, and can make a perfect copy of a work of art. Clearly it is both a worse, and a different sort of harm for you to steal a painting than it would be to make a copy of that painting.

This is why the law distinguishes infringement from stealing, and I would argue that conflating the two is poisoning the well. Just because it is impractical in most cases to steal digital works doesn't mean that infringement upon them is stealing.


I agree that it's dishonest to call piracy theft in the truest sense of the word, but I feel like the primary reason that most people rail against the terms being conflated is because theft is a more familiar criminal concept to most people and thus has a stronger connotation, and pirates would prefer it if piracy wasn't actually a crime.

I strongly disagree that it is worse to steal something than it is to make a copy of it (EDIT: when doing so is a violation of someone else's right to sell it), especially when the "something" in question is digital data. Unlike a painting, a copy of digital data is functionally equivalent to the master - neither of them can be called a forgery, nor does one have more or less value than the other. Additionally, the ability to produce copies of data is not a talent or a skill. It is available to everyone.

This brings us to the center of the "information is free" argument: digital data is essentially worthless, because it can be copied infinitely for essentially no cost. The only way to associate value with it is to make it artifically scarce, i.e. control copying.

Information may want to be free, but the people who produce it want to be paid. The people who take the time and expend the effort to arrange or gather data often do so with the intention of selling copies for money, or with the intention of keeping one or a very limited number of copies for themselves (such as the source code for your new startup. If piracy's OK, I hope you don't mind me grabbing a copy and starting my own business.)

TL;DR: Piracy is theft of the author's ability to sell and protect their work. Some may argue that works that can be replicated for free should not be able to be sold, but I disagree. I like commercial software in addition to free software, and I like being paid to be a software developer.




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