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Link’s Awakening Disassembly Progress Report Part 12 (winosx.com)
1 point by todsacerdoti on Jan 13, 2021 | past
Achieving partial translucency on the Game Boy Color (winosx.com)
1 point by todsacerdoti on Dec 24, 2020 | past
The structure of Link's Awakening Overworld map (winosx.com)
2 points by kreddor on Sept 4, 2020 | past
The Structure of Zelda: Link's Awakening Overworld Map (winosx.com)
1 point by kemenaran on Aug 7, 2020 | past
Link's Awakening disassembly reached source shiftability (winosx.com)
1 point by kemenaran on June 18, 2020 | past
Disassembling Link’s Awakening (winosx.com)
1 point by atesti on Jan 20, 2020 | past
Zelda Link’s Awakening disassembly progress report – part 10 (winosx.com)
1 point by kemenaran on Jan 20, 2020 | past
Link’s Awakening disassembly progress report – part 9 (winosx.com)
1 point by beefhash on Dec 29, 2019 | past
Link’s Awakening disassembly progress report – week 5 (winosx.com)
193 points by kemenaran on July 24, 2019 | past | 19 comments
Link’s Awakening Render Loop (winosx.com)
2 points by kemenaran on July 3, 2019 | past
WideGB: Playing Game Boy games on wide screens (winosx.com)
1 point by ingve on June 13, 2019 | past
Disassembling Link’s Awakening: how special effects were implemented (winosx.com)
1 point by ingve on June 13, 2019 | past
WideGB: Playing Game Boy games on wide screens (winosx.com)
4 points by kemenaran on April 22, 2019 | past
Link's Awakening: Rendering the opening cutscene (winosx.com)
2 points by CoolGuySteve on Sept 13, 2016 | past
How Link’s Awakening renders a frame (winosx.com)
4 points by kemenaran on Sept 10, 2016 | past

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