| 1. | | SATisfying Solutions to Difficult Problems (vaibhavsagar.com) |
| 112 points by atilimcetin 49 days ago | 57 comments |
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| 2. | | Show HN: Curated gamedev specific search engine (gamedevtorch.com) |
| 82 points by Voycawojka 73 days ago | 11 comments |
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| 3. | | Procedural Hydrology: Dynamic lake and river simulation (2020) (nickmcd.me) |
| 31 points by debone 10 months ago | 4 comments |
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| 4. | | Simulating water over terrain (lisyarus.github.io) |
| 387 points by ibobev 10 months ago | 58 comments |
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| 5. | | CityDreamer: Compositional Generative Model of Unbounded 3D Cities (arxiv.org) |
| 92 points by PaulHoule on Sept 10, 2023 | 18 comments |
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| 6. | | Rule-Based Programming in Interactive Fiction (eblong.com) |
| 127 points by ibobev 10 months ago | 21 comments |
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| 7. | | Generating an infinite world with the Wave Function Collapse algorithm (marian42.de) |
| 278 points by klaussilveira 11 months ago | 67 comments |
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| 8. | | Physically Based Rendering: From Theory to Implementation (pbr-book.org) |
| 218 points by ahamez 11 months ago | 67 comments |
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| 9. | | Pathfinding to a moving target in evolving terrain (holm.dog) |
| 73 points by friendshaver 11 months ago | 7 comments |
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| 10. | | Writing a simple pool allocator in C (8dcc.github.io) |
| 307 points by 8dcc 11 months ago | 143 comments |
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| 11. | | Spline Distance Fields (zone.dog) |
| 180 points by ibobev 11 months ago | 27 comments |
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| 12. | | Ask HN: Have you ever seen a pathfinding algorithm of this type? (breathingworld.com) |
| 49 points by Farer 11 months ago | 75 comments |
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| 13. | | We need visual programming. No, not like that (sbensu.com) |
| 1178 points by stopachka on July 11, 2024 | 494 comments |
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| 14. | | Show HN: Voice bots with 500ms response times (cerebrium.ai) |
| 315 points by kwindla on June 26, 2024 | 99 comments |
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| 15. | | A Matter of Precision (tomforsyth1000.github.io) |
| 1 point by dualogy on Jan 17, 2024 |
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| 16. | | PID Controllers in Unity3D (2021) (vazgriz.com) |
| 88 points by signa11 on Jan 16, 2024 | 44 comments |
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| 17. | | PIDs: Creating Stable Control in Games (azeemba.com) |
| 113 points by azeemba on Jan 15, 2024 | 39 comments |
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| 18. | | Dynamic music and sound techniques for video games (gingerbeardman.com) |
| 101 points by ecliptik on Dec 9, 2023 | 36 comments |
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| 19. | | When random numbers are too random: Low discrepancy sequences (2017) (demofox.org) |
| 132 points by ibobev on Jan 7, 2024 | 69 comments |
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| 20. | | What I've learned about flow fields so far (damoonrashidi.me) |
| 266 points by tehrash on Jan 2, 2024 | 44 comments |
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| 21. | | Using a Markov chain to generate readable nonsense with 20 lines of Python (benhoyt.com) |
| 230 points by benhoyt on Jan 1, 2024 | 71 comments |
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| 22. | | A* tricks for videogame path finding (timmastny.com) |
| 478 points by azhenley on Jan 1, 2024 | 103 comments |
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| 23. | | Herringbone Wang Tiles (nothings.org) |
| 153 points by speednoise on July 7, 2014 | 10 comments |
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| 24. | | Particle Life (github.com/hunar4321) |
| 360 points by hyperific on Dec 28, 2023 | 94 comments |
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| 25. | | Wasm3 – A high performance WebAssembly interpreter in C (github.com/wasm3) |
| 186 points by sound_and_form on Jan 12, 2020 | 76 comments |
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| 26. | | To Message Bus or Not: Distributed Systems Design (2017) (netlify.com) |
| 290 points by gk1 on May 13, 2019 | 99 comments |
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| 27. | | When pigs fly: optimising bytecode interpreters (badoo.com) |
| 190 points by lelf on March 20, 2019 | 52 comments |
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| 28. | | Ask HN: Which abandoned proprietary software would you resurrect? |
| 478 points by geff82 on Dec 8, 2018 | 807 comments |
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| 29. | | Language Design: Unified Condition Syntax (soc.github.io) |
| 3 points by dualogy on Nov 5, 2018 |
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| 30. | | How to implement strings (tuxen.de) |
| 138 points by qznc on Nov 3, 2018 | 100 comments |
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| More |