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1.SATisfying Solutions to Difficult Problems (vaibhavsagar.com)
112 points by atilimcetin 49 days ago | 57 comments
2.Show HN: Curated gamedev specific search engine (gamedevtorch.com)
82 points by Voycawojka 73 days ago | 11 comments
3.Procedural Hydrology: Dynamic lake and river simulation (2020) (nickmcd.me)
31 points by debone 10 months ago | 4 comments
4.Simulating water over terrain (lisyarus.github.io)
387 points by ibobev 10 months ago | 58 comments
5.CityDreamer: Compositional Generative Model of Unbounded 3D Cities (arxiv.org)
92 points by PaulHoule on Sept 10, 2023 | 18 comments
6.Rule-Based Programming in Interactive Fiction (eblong.com)
127 points by ibobev 10 months ago | 21 comments
7.Generating an infinite world with the Wave Function Collapse algorithm (marian42.de)
278 points by klaussilveira 11 months ago | 67 comments
8.Physically Based Rendering: From Theory to Implementation (pbr-book.org)
218 points by ahamez 11 months ago | 67 comments
9.Pathfinding to a moving target in evolving terrain (holm.dog)
73 points by friendshaver 11 months ago | 7 comments
10.Writing a simple pool allocator in C (8dcc.github.io)
307 points by 8dcc 11 months ago | 143 comments
11.Spline Distance Fields (zone.dog)
180 points by ibobev 11 months ago | 27 comments
12.Ask HN: Have you ever seen a pathfinding algorithm of this type? (breathingworld.com)
49 points by Farer 11 months ago | 75 comments
13.We need visual programming. No, not like that (sbensu.com)
1178 points by stopachka on July 11, 2024 | 494 comments
14.Show HN: Voice bots with 500ms response times (cerebrium.ai)
315 points by kwindla on June 26, 2024 | 99 comments
15.A Matter of Precision (tomforsyth1000.github.io)
1 point by dualogy on Jan 17, 2024
16.PID Controllers in Unity3D (2021) (vazgriz.com)
88 points by signa11 on Jan 16, 2024 | 44 comments
17.PIDs: Creating Stable Control in Games (azeemba.com)
113 points by azeemba on Jan 15, 2024 | 39 comments
18.Dynamic music and sound techniques for video games (gingerbeardman.com)
101 points by ecliptik on Dec 9, 2023 | 36 comments
19.When random numbers are too random: Low discrepancy sequences (2017) (demofox.org)
132 points by ibobev on Jan 7, 2024 | 69 comments
20.What I've learned about flow fields so far (damoonrashidi.me)
266 points by tehrash on Jan 2, 2024 | 44 comments
21.Using a Markov chain to generate readable nonsense with 20 lines of Python (benhoyt.com)
230 points by benhoyt on Jan 1, 2024 | 71 comments
22.A* tricks for videogame path finding (timmastny.com)
478 points by azhenley on Jan 1, 2024 | 103 comments
23.Herringbone Wang Tiles (nothings.org)
153 points by speednoise on July 7, 2014 | 10 comments
24.Particle Life (github.com/hunar4321)
360 points by hyperific on Dec 28, 2023 | 94 comments
25.Wasm3 – A high performance WebAssembly interpreter in C (github.com/wasm3)
186 points by sound_and_form on Jan 12, 2020 | 76 comments
26.To Message Bus or Not: Distributed Systems Design (2017) (netlify.com)
290 points by gk1 on May 13, 2019 | 99 comments
27.When pigs fly: optimising bytecode interpreters (badoo.com)
190 points by lelf on March 20, 2019 | 52 comments
28.Ask HN: Which abandoned proprietary software would you resurrect?
478 points by geff82 on Dec 8, 2018 | 807 comments
29.Language Design: Unified Condition Syntax (soc.github.io)
3 points by dualogy on Nov 5, 2018
30.How to implement strings (tuxen.de)
138 points by qznc on Nov 3, 2018 | 100 comments

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