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> It's surprising that Visa and Mastercard are even private companies.

Asianometry provides a great summary as to how both of them came to be: For Visa, a 1976 rebranding of the BankAmericard program. For Mastercard, a 1966 meeting of banks as opposition to BankAmericard.

https://www.youtube.com/watch?v=k2rKS4l6MAk


> Indoctrination via decades of advertisements in clear demonstration. The imagery from this description are taken directly from coke advertisements. Either that or this is a parody.

How can you be so sure you've broken free of the indoctrination, when what you have written is also the product of indoctrination? The only practical difference is the banner under which the indoctrination happened under.


> > Pix is already 100% surveilled

> And Visa and MasterCard aren't surveiled?

Who is doing the surveilling is the difference. In the latter, the surveillance is done by the private sector, in aims of better targeted advertising.

In the former, it's done by either the government or by a government-tied organization, and thus invites a left-hand-passes-to-right-hand scenario, wherein the data & metadata obtained from the system could be passed to law enforcement for prosecution (doubly so if the transactions could be bundled as evidence).

> Isn't one of their selling points that they surveil every transaction and automatically block anything suspicious? And increasingly, the parameters for suspicious include anything pornographic or even 'pornographic' (see: the bullying of steam to remove explicit games).

The censorship pressures made onto Visa & Mastercard was done not by the government, but by PACs & non-governmental organizations. It is through the use of "think of the children" that they push them into censoring transactions, under the implicit threat that lawsuits will be filed if such transactions remain allowed.


The censorship is a massive issue though as it effectively means that private companies can overrule the law if they effectively monopolize critical infrastructure. Private companies are even less accountable to individuals than governments are when there is no real market choice.

The government already have card transaction access though. If you are in the banking system - you are being tracked. Doesn't matter if is Pix or a card.

Doesn't mean they will automatically expose you, as it requires justice approval technically...


> Both claim better performance, but that only seems true in cherrypicked benchmarks, and in my tests (granted about a year ago at this point) both alternatives under-performed Node in my workloads.

1) You need to retest again, mainly because Bun's own native tools should be faster than Node's.

2) My experience is the opposite: For the niche uses I'm on, the rendering process is done 2-3x faster with only a few changes to use Bun's tools.


Modern copyright duration is the actual problem: It should've never been longer than what was outlined in the Statute of Anne. (28~14 years)

https://en.wikipedia.org/wiki/Statute_of_Anne

The Lord of the Rings should be in the public domain.

The original Harry Potter book should've been in the public domain.

Star Wars should've been in the public domain.

Everything from before 1998 should've been in the public domain by now, but isn't.


In my view duration is not the problem, but copyright itself is. Nobody should expect to be "passively" paid for a job/effort made at a past point in time. You work 40 hours this week, you get paid 40 hours at whatever your rate.

Authors should use other ways to charge for their 40/80 hours work, and when released it should be in the public domain.

Scientists have learned to do it (by getting tenured or postdocs), im sure other can do it.


What about something you've made for fun but haven't made any money from? Should someone else be allowed to sell and profit from your work?

I'm not expecting to be "passively paid" for my hobbies. But I'm expecting that someone won't steal and profit from the things I make. Why would that be fair?


Say my hobby is statue making. I design and create a concrete statue that I failed to sell. Whether that be because I did not try or because I could not find a buyer, I could not sell it.

So I took it, and I put it in my pile of completed works: a pile of crumbling statute rubble by the roadside. In the digital case, maybe it was posted online and the pile is a timeline or portfolio.

Someone in a pick up truck drives by sees it, takes it, and sells it for half $1 million to a trust fund baby.

Was the output of my work and therefore the half $1 million stolen from me?

If there was nothing physical to take, and I had never tried to or successfully sold it to anyone and somebody else does it, was I stolen from or did I just fail to sell?

And then if I get my knickers in a twist over that sale I have to ask myself: is my hobby to be a sales person and to sell art or is my hobby to be an artist and make art?


I don't think I'm really following your analogy. Did I put it out on the side of the road because I didn't want it anymore, or did that person steal it off my property?

From what I can tell, the million dollars does not belong to me, but the person who stole my statue should be held accountable for stealing it, and they should be held accountable for selling an object that did not belong to them. Both of those things should be illegal.

Your analogy seems besides the point, though. In my original question, I specifically mentioned that the art piece was made for fun. Sometimes, as an artist, I make things just for fun, with no intention to ever sell them. Other people should not be able to take the things I make and sell them without my permission, or without some sort of deal beind struck between me and the seller. A society where it's legal to take another artist's work and sell it without their permission would be supremely unfair. A society for vultures.


Are you high or a paid shill?

For a concrete statue there sure are suspicious large amounts of straw peeking through

So no authors, directors, or any other creative work that can be stolen & duplicated? Why don’t we get rid of patent laws too while we’re at it?

Unironically, let’s get rid of patent laws while we’re at it.

The advancement of technology would take off if we did not have patent trolls telling us what you could, and could not use understand and improve.

Just imagine what Palworld could be if it didn’t have to spend the last year two years, however long spending all of their budget fighting a patent case against the biggest fucking gaming company in the world instead of paying their developers to add new features and pals.

Imagine what crazy awesome intense games could be made with the nemesis system.

The patent is the coward‘s bargain.


Palworld ripped off another company's hard work. The IP holders poured insane amounts of time and money to market and make their work a success story. Now comes a bunch of snotty kids and try to make money off it. Nah, go fuck off. Use your head and come up with something original.

AI already gives IQ to the braindead masses. And now people want to abolish copyright, so the totally unworthy, useless nobodies could leech other's hard work and profit from it. Get a grip.

Maybe do not make games if you have zero ideas yourself. Go and mow the lawn if that's all you are capable of.


May you ever be the defendant of a patent troll's lawsuit on tech you believed was original.

> Copyright is what facilitates copyleft.

Chesterson's fence. The existence of copyleft is the result of being forced to live within the domain of copyright, not the other way around.

> Getting rid of IP protections also rids us of GPL, which gave us a few things including the most popular OS in the world.

Linux became popular because of the persistent effort of Linus & the Linux community into making the kernel better, not because of copyleft.

> It’s one thing to reject the specifics of IP laws as currently implementated; it’s another thing to celebrate the dismantling of the entire foundation of open source by for-profit corporate interests who sought to do it for decades.

There are similar corporate interests who profit off of hoarding decades-old works so they can charge fees to what should've been in the public domain, under the original durations that should've stayed (28/14 years).

What has resulted from the endless extensions of the original terms has been the societal lobotomization of human creativity, with an untold number of works now being forever lost simply because they were derived from what should've been in the public domain.

When having lived in such a society, and recognizing existing copyright laws as the reason why it is creatively in such a state, the celebration of its destruction should not be treated as illogical.


> Linux became popular because of the persistent effort of Linus & the Linux community into making the kernel better, not because of copyleft.

Not at all. It was born thanks to Linus, but it exploded in popularity and gained its contributorship precisely thanks to the promise of GPL that volunteer work will remain for public benefit.

Without the ability to say that, a corporate entity could have taken volunteer work so far, built a closed-source solution on top of it, and ran with it commercially, with no repercussions and with great results.

In fact, we have just that example at hand: Apple. There’s a reason Linux distros are much more popular than BSD, nearly rivaling commercial systems on desktop and far surpassing them in the server world.

> The existence of copyleft is the result of being forced to live within the domain of copyright

Sure, and by that logic the existence of copyright is the result of being forced to live within the current socioeconomic reality.

The existence of copyright hinges on existence of property in general and intellectual property in particular. To eschew that is to propose a stark foundational change to society.

Sure, if we imagine a world where there’s no corporations hiding the source from users, everything belongs to everyone, no one is recognized for their work or has any control over it, etc., we can say that copyright is non-essential. There will be many questions to that reality, of course (for example, what would drive innovation in that world, if not the motivation for recognition and profit), but it has a right to be considered as a thought experiment. It could even be more desirable than the reality we live in!

However, we don’t live in that reality, and what people tend to mean when they propose getting rid of copyright is a half measure—a reality which has nothing in common with the above, which is all the same as now, except with copyright protections removed. Those protections used to be a hindrance to pirates, but now with the advent of LLMs are a massive issue for corporate interests building their new empires on top of our original work.

You yourself then proceed to argue that terms should be limited—as if I would disagree with that!


> A digital library needs almost no funding.

Clarification:

To maintain the library still requires resources & effort to do so. It only appears to need no funding because the donators of said (disk space / bandwidth / dev effort) are subsidizing it in aid of a goal they believe in (i.e. the church model).


> How do you deal with the ethics of this personally, stealing to make it easier for AI to steal so AI gets better?

If the obscure book/text is permanently lost forever under your stringent advice of "no stealing under any circumstances", would the "stealing" have saved it? If so, is it ethical to prevent others from accessing the book/text, under your guise of "preventing stealing"?


As literally stated in the second paragraph of the blog post:

> This support will be dedicated towards Blender core development, to maintain and continuously improve foundational features like the Blender Python API, which enables developers and artists alike to extend and improve the software for custom workflows.

https://news.ycombinator.com/item?id=47936552


Taking the task at face value:

- 1 week to prototype: The tool + its accompanying JS sandbox + System prompt updates + context injection

- 11 months of public testing to go through i18n + a11y edge cases & fix them


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